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End of Squishmas Event & Various Updates

  The 18th marked the end of the Squishmas event of 2018! We also have some important updates regarding our websites and Patron support! End of the Squishmas Event! The Squishmas event has come to a close and the Exclusive 2018 Squishmas pins are now unobtainable and who ever collected the pins can still use the Squishmas commands! Thank you all for participating in the event! TSG! Monthly Art Raffle Changes Due to Patreon We have recently been contacted by Patreon as our Monthly Art Raffle broke their TOS, we have modified it and so now, the Monthly Art Raffle no longer gives Patrons any advantages, meaning that the 3 other "patreon only" slots are now also part of the 3 regular server
[Official] TSG! Squishmas!

[Official] TSG! Squishmas!

Merry Squishmas Everytoon! Welcome to TSG!'s Xmas Event! This event is primarily held in our Discord Server this year, we have release both our NEW Website TSG! Community and the event! With a MINOR Tie-in! The Event Art! (The Header of this Journal) The event art was made by the amazing WereWhusky and it can be found in their gallery! The Event Art includes our 10$+ Patreon Supporters! Thank you all so much for the wonderful support! New and Old Commands are Here to Stay Thanks to Pins! For this Xmas, we decided to do things differently and so we have also retro-actively applied a feature to all of you who have gotten the __Halloween Pins__ . __From now on Pins collected which allow y
[Official] Planned Features

[Official] Planned Features

Currently the TSG! Community is still lacking a few important features, below is a list of features we are planning to add and approximate dates for their implementation. FEATURES IN DEVELOPEMENT: (Currently WIP) Mature Content Filter | In the coming months.The Mature Content Filter would be used to hide mature content to people who do not wish to see it. It is quite important and our primary focus for future features. PLANNED FEATURES:(Will be Worked on.) NONE CURRENTLY POTENTIALLY PLANNED FEATURES:(May be Worked on.) Music Hosting | In the future.If we get enough demand. Video Hosting | In the future.If we get enough demand and potentially funding for this. Digital Market P

The Daily Game Flattening #1: Intro + Super Mario Party (1)

Heya everyone! I decided on an idea of giving a daily dose of video game flattening here on this site via posting! I will (try) my best to post at least once a day with a new screenshot and details on said screenshot! Also I decided to add a number next to the game for incase I wanted to post something else from that game later down the line, since a lot of games have different methods and characters! Also this is sorta a test on my trying out posting on this site! Sooo with that basic explanation, I'll get to the actual first post. For this first daily post, I decided to go with the popular series for flattenings, Mario Party. With that, I decided to go with Super Mario Party since its the

[Official] Need help? Ask Any Question Here! (FAQ)

Need help? Have any questions? Feel free to ask them below! Before asking please check our GUIDES! If that doesn't help then feel free to ask below! Answers will be compiled here!
Latest Journals

The Daily Game Flattening #94: Pokemon Let's Go Eevee/Pikachu (8)

Back to some Let's Go squishing, and this time I'm squishing a Pokemon I like... that is probably a very weird choice, but hope ya'll still enjoy! Character in Screenshot: Muk Method: This is the work of the move Stomp! A giant foot print presses down on the Pokemon, flattening them with a squishy sound effect! After a small bit of time, the Pokemon stretches back up with a silly popping sound effect.  Difficulty: First off, you will need a Pokemon that can learn the move stomp, and the earliest Pokemon for that (I THINK) would be Krabby and/or Rhyhorn. Once they're the appropriate level for the move (Or if they come with it already), then it's a matter of finding someone to battle. You cou

The Daily Game Flattening #93: Mario Party 3 (4)

Decided to put up another Mario Party 3 screenshot, might change up the next Mario game related game for next time, but for now, have an ironic squishing, of a Thwomp being squashed by another Thwomp. Character in Screenshot: Thwomp Method: In Duel Mode, the Thwomp partner can instantly KO any partner when they're attack! Their method of course is to slam down onto them, flattening them instantly! If they are powered up, they'll do several more slams, and even rub around a bit before lifting back up. After the Thwomp retreats, the partner springs back up, and then become instantly KO'd! Difficulty: The first part of the process is actually getting the Thwomp, which isn't a default partner t

The Daily Game Flattening #92: Kirby Star Allies (4)

Haven't done a Kirby Star Allies flattening in a while, so how about we show off another Ally being squashed! Character in Screenshot: Beetley Method: In the first level for most allies in the Guest Star mode (Also one of the earlier levels for the story), there are a couple of hills that have balls of Waddle Dee tumbling down. If a character is on the ground and is hit by the ball of Waddle Dee, they'll get squashed under them, before doing a float up and down in the air before popping back to normal. Difficulty: The main difficulty would be unlocking Guest Star mode, which you would have to beat the game to unlock. After that, it's as simple as playing through until you get to this part o

The Daily Game Flattening #91: Pokemon Stadium 2 (6)

Decided to do another Pokemon one so soon, and this time this is technically a double squish considering there's 2 Pokemon in one piture! TECHNICALLY! Character in Screenshot: Kangaskhan Method: The Pokemon turns into a boulder (Or another method if they're a specific Pokemon), before the boulder (Even the specific Pokemon turn into a boulder on the 2nd camera angle) rolls over the opposing Pokemon, flattening them out. The opposing Pokemon floats up into the air before floating back down. If the damage is still rolling then they will do their idle animation while they're still flat, otherwise it transitions into the next sequence. Difficulty: Since you could use rental Pokemon from the sta

The Daily Game Flattening #90: Mario Party 3 (3)

Decided to do another of those partner squishes in Mario Party 3, this time of a character that became playable later on! Character in Screenshot: Boo Method: In Duel Mode, the Thwomp partner can instantly KO any partner when they're attack! Their method of course is to slam down onto them, flattening them instantly! If they are powered up, they'll do several more slams, and even rub around a bit before lifting back up. After the Thwomp retreats, the partner springs back up, and then become instantly KO'd! Difficulty: The first part of the process is actually getting the Thwomp, which isn't a default partner to any of the characters. It's MOSTLY up to luck if you can get one, but it can be

The Daily Game Flattening #89: Land Sliders (10)

WHOOPS, I seem to have forgotten to post the other day, my apologies since I'm not the best with memory and remembering things. Going to go ahead and post this flattening from Land Sliders today. Character in Screenshot: Rat Method: When you slide yourself into an enemy such as a bear or cactus turtle (And in this case, a Pogo Raptor), a random animation plays showing that your run has ended. One of the animations happens to be the character gets squashed flat! If I remember correctly, I THINK there was a sound that plays, but I do not remember it exactly. Difficulty: Its pretty much as simple as sliding into an enemy and hoping for the best! The randomness of it could mean it could happen

The Daily Game Flattening #88: Pokemon Let's Go Eevee/Pikachu (7)

Back to some more Pokemon Let's Go squishing, and gonna use one of my main team Pokemon once more for a squish! Character in Screenshot: Nidoqueen Method: This is the work of the move Stomp! A giant foot print presses down on the Pokemon, flattening them with a squishy sound effect! After a small bit of time, the Pokemon stretches back up with a silly popping sound effect.  Difficulty: First off, you will need a Pokemon that can learn the move stomp, and the earliest Pokemon for that (I THINK) would be Krabby and/or Rhyhorn. Once they're the appropriate level for the move (Or if they come with it already), then it's a matter of finding someone to battle. You could either fight one of the tr

The Daily Game Flattening #87: Kirby Air Ride (4)

Haven't done a Kirby Air Ride screenshot in so long, so might as well put one up! Showing a color of Kirby that didn't get squashed yet! Character in Screenshot: Kirby (White) Method: When a Kirby grabs a Cupcake (as long as they aren't using another item), they grow into a much larger size! In this new form, they can easily drive over any other Kirby, having them squashed flat and flailing around for a short time. The duration depends on the placement and distance between the larger Kirby and the flat Kirby, with running over a Kirby who is a few laps ahead would have them be flat longer compared to a Kirby who is in last place. Once the flat duration passes, they reshape to normal and con

The Daily Game Flattening #86: Diddy Kong Racing (10)

Here's the last character in Diddy Kong Racing, but quite an odd one, as well as the hardest one to actually unlock, so enjoy the screenshot! Character in Screenshot: T.T. Method: The game only has a few different ways to get flattening, and the only non-boss one is located in Snowball Valley. Towards the end of the track, there is a wide open area and a couple of giant snowballs rolling towards where the racers are driving from. Any racer rolled over will squish for a moment while slowing down before popping back up a couple of seconds later. Difficulty: To get T.T., you will need to beat every single time trial ghost time, including the 5th/last bunch of races. The other part would be get

The Daily Game Flattening #85: Mario Party 3 (2)

Decided to do another Mario Party 3 picture, since the Duel Mode has some uncommon characters getting squished, and today going to show off the Bom-omb who has a unique kind of thing of being more of an image instead of an actual model. Character in Screenshot: Bom-omb Method: In Duel Mode, the Thwomp partner can instantly KO any partner when they're attack! Their method of course is to slam down onto them, flattening them instantly! If they are powered up, they'll do several more slams, and even rub around a bit before lifting back up. After the Thwomp retreats, the partner springs back up, and then become instantly KO'd! Difficulty: The first part of the process is actually getting the Th

The Daily Game Flattening #84: Land Sliders (9)

WELP, time passed by sooo fast today, I almost forgot to do a journal today, sooo here I am making another quick one, so using Land Sliders for today. Character in Screenshot: Ox Method: When you slide yourself into an enemy such as a bear or cactus turtle (And in this case, a Pogo Raptor), a random animation plays showing that your run has ended. One of the animations happens to be the character gets squashed flat! If I remember correctly, I THINK there was a sound that plays, but I do not remember it exactly. Difficulty: Its pretty much as simple as sliding into an enemy and hoping for the best! The randomness of it could mean it could happen on the first time, or it might take a few trie

The Daily Game Flattening #83: Pokemon Stadium 2 (6)

Back to the Stadium with Pokemon Stadium 2! Last time I flattened an Umbreon, so this time let's flatten an Espeon to match! Character in Screenshot: Espeon Method: The Pokemon turns into a boulder (Or another method if they're a specific Pokemon), before the boulder (Even the specific Pokemon turn into a boulder on the 2nd camera angle) rolls over the opposing Pokemon, flattening them out. The opposing Pokemon floats up into the air before floating back down. If the damage is still rolling then they will do their idle animation while they're still flat, otherwise it transitions into the next sequence. Difficulty: Since you could use rental Pokemon from the start, the only difficulties woul